Monday, June 17, 2019

Rocket Arena Press Interviews at E3

It was an honor representing Final Strike Games and Rocket Arena at E3. I had a great time playing matches with members of the press and talking all things Rocket Arena. The team is very excited for Rocket Arena's launch, we can't wait to get it into player's hands!



Rocket Arena on the show floor at E3

I attended E3 2019 as a representative of Final Strike Games on Rocket Arena. It was a pleasure working with Geico Gaming on the Rocket Arena booth display and helping teach players how to play on the PC or XBOX on the show floor.


Thursday, November 17, 2016

Space Tyrant

I did some painting for a Steam Greenlight game by BlueWizard Digital called Space Tyrant. Here are a few of my favorites:




Wednesday, September 14, 2016

Children's Book Cover

I illustrated and co-wrote a children's book with a friend called "Casey and the Missing Pajamas". It received an Apple featuring for "Best New Reads for Children 5 and Under" Here's an image of my cover art and the template I was using.

Check it out at: https://itunes.apple.com/us/book/casey-and-the-missing-pajamas/id948029665?mt=11


Thursday, September 1, 2016

Prototype: Project Macau

I designed, drew/painted, and animated 3 different gameplay mockup videos to prototype gameplay and UI/UX with the team. Here's a video of my studies:



Below are some layout concept art and UI/UX mockups I drew, painted, and designed.




Tuesday, August 30, 2016

Loot and Legends Asset Breakdowns

Here are some App Icon concepts, Final art, and scale tests that I created for the App-Store game Loot & Legends


Below are some UI/UX layouts, icon concepts, and final art for the game Loot & Legends:

 

  

Loot & Legends is a romp through 80's D&D nostalgia. I drew some module covers for some of the level intro sequences shown below:


Some cards and characters I drew/painted for the game Loot & Legends:

 
  

Concepted, Drew/Painted, and Implemented all assets in-game for the Table-top style world map:



 

Early on I made prototype art and animation of what the world map would look and feel like. The second half of the video is showing what unlocking a new part of the map could look like. It helped define work flow and tasks moving forward:

https://youtu.be/A8RgzSYYpsU


I designed, drew/painted, and animated a mockup of what the inventory could look and behave like.

https://youtu.be/qyw7DYmmrno

I concepted, drew/painted, and animated a gameplay mockup. This defined engineering and art tasks moving forward:

https://youtu.be/RZc7KRxXVY4

Here's a video of my final designs, art, and animation in-game:

https://youtu.be/amiprQWE8tA


Project Hamburg

Project Hamburg was a game prototype. For the prototype I created quick 3D assets to get in-game and test with

For style and theme, I made mockup images the prototype's possible look and feel in 3 different styles (Super hero, Fantasy, and Military)

I also created a mockup video using all of the assets from above to show what gameplay could look like in the game. This helped the designers and the engineers create tasks and rapidly iterate. Video loops twice:

https://youtu.be/9EkfG9w-mG4

Tuesday, June 28, 2016

Drew my teammates!

Drew my coworkers doing things that they love!



Smash Squad Character Art

Drew and painted 3 characters for a mobile game called Smash Squad. I made their in-game icons as well (Seen in the top left and inside the logo)





Monday, August 17, 2015

Loot & Legends Shipped!

My game came out! I drew the core team as a surprise

Friday, July 17, 2015

Monday, May 18, 2015

Thursday, May 14, 2015

Thursday, April 30, 2015

Friday, January 30, 2015

Tuesday, September 9, 2014

Zombies and Miscellaneous Drawings for Fun!



Worked with the PvZ team in China and did some character concepts! 


Inspired by Studio Ghibli's music video "On Your Mark".

IP Mashup!


Peggle 2 Technical Art, UI/UX, Animation, Environments, and more



https://youtu.be/Mwey2KUWI90

Peggle 2, Luna Animation work

 
I was responsible for the background imagery and character animations.

Peggle 2 UI






Peggle 2 Environment Art



Monday, May 7, 2012




Gameplay recording of an iOS game I worked on called Retail Rush. In this segment I'm responsible for the logo, backgrounds, environments, props, ui, buttons, effects, icons, and animation (except the characters and character animation which were done by Kelsey Martin)

Friday, May 4, 2012

Enemy "Sifter" Concept for a side project
Scenes from the movie Umbrella

I was responsible for environments/prop modeling/texturing/rigging and character animation.

Retail Rush Environments and Props

Tuesday, December 6, 2011