It was an honor representing Final Strike Games and Rocket Arena at E3. I had a great time playing matches with members of the press and talking all things Rocket Arena. The team is very excited for Rocket Arena's launch, we can't wait to get it into player's hands!
Monday, June 17, 2019
Rocket Arena on the show floor at E3
I attended E3 2019 as a representative of Final Strike Games on Rocket Arena. It was a pleasure working with Geico Gaming on the Rocket Arena booth display and helping teach players how to play on the PC or XBOX on the show floor.
Thursday, November 17, 2016
Space Tyrant
Wednesday, September 14, 2016
Children's Book Cover
I illustrated and co-wrote a children's book with a friend called "Casey and the Missing Pajamas". It received an Apple featuring for "Best New Reads for Children 5 and Under" Here's an image of my cover art and the template I was using.
Check it out at: https://itunes.apple.com/us/book/casey-and-the-missing-pajamas/id948029665?mt=11
Check it out at: https://itunes.apple.com/us/book/casey-and-the-missing-pajamas/id948029665?mt=11
Thursday, September 1, 2016
Prototype: Project Macau
I designed, drew/painted, and animated 3 different gameplay mockup videos to prototype gameplay and UI/UX with the team. Here's a video of my studies:
Below are some layout concept art and UI/UX mockups I drew, painted, and designed.
Tuesday, August 30, 2016
Loot and Legends Asset Breakdowns
Here are some App Icon concepts, Final art, and scale tests that I created for the App-Store game Loot & Legends
Below are some UI/UX layouts, icon concepts, and final art for the game Loot & Legends:
Loot & Legends is a romp through 80's D&D nostalgia. I drew some module covers for some of the level intro sequences shown below:
Some cards and characters I drew/painted for the game Loot & Legends:
Early on I made prototype art and animation of what the world map would look and feel like. The second half of the video is showing what unlocking a new part of the map could look like. It helped define work flow and tasks moving forward:
I designed, drew/painted, and animated a mockup of what the inventory could look and behave like.
I concepted, drew/painted, and animated a gameplay mockup. This defined engineering and art tasks moving forward:
Here's a video of my final designs, art, and animation in-game:
https://youtu.be/amiprQWE8tA
Project Hamburg
Project Hamburg was a game prototype. For the prototype I created quick 3D assets to get in-game and test with
I also created a mockup video using all of the assets from above to show what gameplay could look like in the game. This helped the designers and the engineers create tasks and rapidly iterate. Video loops twice:
Tuesday, June 28, 2016
Smash Squad Character Art
Monday, August 17, 2015
Monday, May 18, 2015
Thursday, May 14, 2015
Thursday, April 30, 2015
Friday, January 30, 2015
Tuesday, September 9, 2014
Zombies and Miscellaneous Drawings for Fun!
Worked with the PvZ team in China and did some character concepts!
Inspired by Studio Ghibli's music video "On Your Mark".
IP Mashup!
Peggle 2, Luna Animation work
I was responsible for the
background imagery and character animations.
Monday, May 7, 2012
Friday, May 4, 2012
Scenes from the movie Umbrella
I was responsible for environments/prop modeling/texturing/rigging and character animation.
I was responsible for environments/prop modeling/texturing/rigging and character animation.