Thursday, November 17, 2016

Space Tyrant

 I did some location art for a Steam Greenlight game by BlueWizard Digital called Space Tyrant.

Wednesday, September 14, 2016

Children's Book Template

I illustrated and co-wrote a children's book with Michael Schmid. It received an Apple featuring for "Best New Reads for Children 5 and Under" and we're pursuing a print run now!

Check it out at:

Thursday, September 1, 2016

Prototype: Project Macau

I worked with designers and engineers to create an accurate 'mock' gameplay video for what they wanted and what was actually possible. I painted three versions of the UI to give to marketing for A/B testing to see if a style performed better than another.

Tuesday, August 30, 2016

Loot and Legends Asset Breakdowns




I animated a video prototyping what scrolling along the world map would feel like. The second half of the video is showing what unlocking a new part of the map could look like.

Making mockup videos like this it helped me iterate before affecting others. It also presented an opportunity for designers and engineers to give input at a flexible point. It allowed for major design changes and iteration to take place before creating time consuming and expensive engineering tasks.

I worked with designers and engineers to create this gameplay accurate mockup animation. This saved engineering time and made tasks much clearer.

Project Hamburg

This video showed what gameplay could look like for a prototype we were working on. I was art lead on the project and wanted to visually show that we could skin the game quickly for anything from fantasy to military. I art directed the UI and final character renderings. I created all the animation, background art, FX, and buildings. Tim Gillette and Joe Perron created the UI for this video.

Tuesday, June 28, 2016

Drew my teammates!

My team is developing a new game! It made me think that we sort of live together during production, so I drew us hanging out like we were in The Sims.

Smash Squad Character Art

Congrats to the team, Smash Squad was a blast to work on. Be sure to give it a try for free on the iOS store! (Android version coming soon)

Monday, August 17, 2015

Loot & Legends Shipped!

My game came out! I drew the core team as a surprise

Friday, July 17, 2015

Monday, May 18, 2015

Thursday, May 14, 2015

Thursday, April 30, 2015

Friday, January 30, 2015

Tuesday, September 9, 2014

Zombies and Miscellaneous Drawings for Fun!

Worked with the PvZ team in China and did some character concepts! 

Inspired by Studio Ghibli's music video "On Your Mark".

IP Mashup!

Peggle 2 Technical Art, UI/UX, Animation, Environments, and more

Peggle 2, Luna Animation work

I was responsible for the background imagery and character animations.

Peggle 2 UI

Peggle 2 Environment Art

Monday, May 7, 2012

Gameplay recording of an iOS game I worked on called Retail Rush. In this segment I'm responsible for the logo, backgrounds, environments, props, ui, buttons, effects, icons, and animation (except the characters and character animation which were done by Kelsey Martin)

Friday, May 4, 2012

Enemy "Sifter" Concept for a side project
Scenes from the movie Umbrella

I was responsible for environments/prop modeling/texturing/rigging and character animation.

Retail Rush Environments and Props