Tuesday, August 30, 2016

Loot and Legends Asset Breakdowns

Here are some App Icon concepts, Final art, and scale tests that I created for the App-Store game Loot & Legends


Below are some UI/UX layouts, icon concepts, and final art for the game Loot & Legends:

 

  

Loot & Legends is a romp through 80's D&D nostalgia. I drew some module covers for some of the level intro sequences shown below:


Some cards and characters I drew/painted for the game Loot & Legends:

 
  

Concepted, Drew/Painted, and Implemented all assets in-game for the Table-top style world map:



 

Early on I made prototype art and animation of what the world map would look and feel like. The second half of the video is showing what unlocking a new part of the map could look like. It helped define work flow and tasks moving forward:

https://youtu.be/A8RgzSYYpsU


I designed, drew/painted, and animated a mockup of what the inventory could look and behave like.

https://youtu.be/qyw7DYmmrno

I concepted, drew/painted, and animated a gameplay mockup. This defined engineering and art tasks moving forward:

https://youtu.be/RZc7KRxXVY4

Here's a video of my final designs, art, and animation in-game:

https://youtu.be/amiprQWE8tA


Project Hamburg

Project Hamburg was a game prototype. For the prototype I created quick 3D assets to get in-game and test with

For style and theme, I made mockup images the prototype's possible look and feel in 3 different styles (Super hero, Fantasy, and Military)

I also created a mockup video using all of the assets from above to show what gameplay could look like in the game. This helped the designers and the engineers create tasks and rapidly iterate. Video loops twice:

https://youtu.be/9EkfG9w-mG4