Thursday, November 17, 2016
Space Tyrant
Wednesday, September 14, 2016
Children's Book Cover
I illustrated and co-wrote a children's book with a friend called "Casey and the Missing Pajamas". It received an Apple featuring for "Best New Reads for Children 5 and Under" Here's an image of my cover art and the template I was using.
Check it out at: https://itunes.apple.com/us/book/casey-and-the-missing-pajamas/id948029665?mt=11
Check it out at: https://itunes.apple.com/us/book/casey-and-the-missing-pajamas/id948029665?mt=11
Thursday, September 1, 2016
Prototype: Project Macau
I designed, drew/painted, and animated 3 different gameplay mockup videos to prototype gameplay and UI/UX with the team. Here's a video of my studies:
Below are some layout concept art and UI/UX mockups I drew, painted, and designed.
Tuesday, August 30, 2016
Loot and Legends Asset Breakdowns
Here are some App Icon concepts, Final art, and scale tests that I created for the App-Store game Loot & Legends
Below are some UI/UX layouts, icon concepts, and final art for the game Loot & Legends:
Loot & Legends is a romp through 80's D&D nostalgia. I drew some module covers for some of the level intro sequences shown below:
Some cards and characters I drew/painted for the game Loot & Legends:
Early on I made prototype art and animation of what the world map would look and feel like. The second half of the video is showing what unlocking a new part of the map could look like. It helped define work flow and tasks moving forward:
I designed, drew/painted, and animated a mockup of what the inventory could look and behave like.
I concepted, drew/painted, and animated a gameplay mockup. This defined engineering and art tasks moving forward:
Here's a video of my final designs, art, and animation in-game:
https://youtu.be/amiprQWE8tA
Project Hamburg
Project Hamburg was a game prototype. For the prototype I created quick 3D assets to get in-game and test with
I also created a mockup video using all of the assets from above to show what gameplay could look like in the game. This helped the designers and the engineers create tasks and rapidly iterate. Video loops twice: